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Nomura was the character designer for 2000's beat 'em up The Bouncer before he returned to the Final Fantasy series in the same capacity with 2001's Final Fantasy X. Afterwards, Nomura worked on several different projects for Square, for example as a character designer of the 1998 fighting game Ehrgeiz which also used characters from Final Fantasy VII. Additionally, he wrote the character's background stories and was the battle visual director in charge of designing fight sequences. He then designed characters and monsters for Final Fantasy VIII in what he described as his "actual style of drawing", working alongside art director Yusuke Naora to realize the more realistic approach to the game's graphics. In 1998, Nomura worked on both Parasite Eve and Brave Fencer Musashi. He also took part in the making of the story and had a hand in plot elements such as Aerith's death. Nomura drew the game's characters in a stylized and super deformed way and came up with the idea for the " Limit Break" attacks. Following several smaller projects, Nomura was asked to be the principal character designer of Final Fantasy VII in replacement for Amano. Their designs were reused from some of Nomura's abandoned concepts for Final Fantasy V. For this game, he conceived the characters Shadow and Setzer as well as their background stories. Nomura then became the graphic director of Final Fantasy VI.

While the others typed their plan books at the computer and then printed them out, Nomura wrote his by hand and attached many drawings which impressed director Hironobu Sakaguchi and event planner Yoshinori Kitase.

At that time, each Final Fantasy developer had their own plan book as a compilation of ideas to present to the director of a game. After he had received some training by artist Tetsuya Takahashi, Nomura designed the monsters for Final Fantasy V. Some time later, the company's staff was divided and he was placed in the team in charge of Final Fantasy. In the early 1990s, Nomura was hired by Square and at first worked as a debugger for Final Fantasy IV. However, he eventually applied to Square after he had seen a job advertisement with a drawing by Yoshitaka Amano. Nomura then looked for an advertising job at a publishing company. Nomura went to vocational school to learn magazine and advertising artwork. Nomura also created his own manga during class and intended to do this as a profession although he ultimately abandoned the idea. His art teacher in high school pointed him towards the works of Final Fantasy illustrator Yoshitaka Amano. Around that time, Dragon Quest became Nomura's favorite because it surprised him and introduced him to video games with story elements.

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He first tried a Nintendo product with the tennis and ping-pong variant of the Color TV Game console and later borrowed a Family Computer in high school. Nomura played Legends of Star Arthur: Planet Mephius on it and started creating his own video games by learning programming. When he was in middle school, his father told him that an era of computers would come and bought him his own computer.
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As a child, he spent much of his free time playing baseball, swimming, fishing and building fortresses. Nomura started drawing at the age of three years and developed his own Sugoroku games during his elementary school years. Nomura's father influenced his interest in art and games early on, creating little drawings and unique Sugoroku board games for him.
